Negative Money, with zero transaction
Date: February 3rd, 2020
Calls function(s):
directory:transaction/transfer
Calls function(s):
directory:transaction/transfer
Calls function(s):
directory:transaction/transfer
Calls function(s):
directory:transaction/transfer
Calls function(s):
directory:transaction/transfer
Calls function(s):
directory:transaction/transfer
Calls function(s):
directory:formatter/time/mm-ss
directory:formatter/clear
Calls function(s):
unit_test:transaction/all_zero_with_extreme_transaction
unit_test:transaction/low_sender_with_higher_transaction
unit_test:transaction/high_sender_with_lower_transaction
unit_test:transaction/full_receiver_with_arbitary_transaction
unit_test:transaction/negative_money_with_zero_transaction
unit_test:transaction/arbitrary_sender_with_extreme_transaction
unit_test:memory/is_heap_chunk_loaded
unit_test:time/single_digits
Calls function(s):
directory:ui/method/draw
Calls function(s):
directory:ui/method/number
Runs when the player has clicked on their UI back button
Calls function(s):
directory:shop/signal/back
Removes UI elements
Other comment(s): Kill if UUID is same
Kill if owner is same
Calls function(s):
directory:ui/method/remove
directory:ui/method/remove_child
directory:ui/method/remove
directory:ui/method/remove_child
Creates numbers dial functionality
Other comment(s): If max_use, it checks if it is less than 0, in which case it sets it to infinity
#ep.ui.value is the value on the dial
draws the value
Calls function(s):
directory:ui/method/draw
Converts the normal output to a cool time output
Calls function(s):
directory:formatter/time/hh-mm
directory:formatter/clear
Other comment(s): names entity based on value in scoreboard
Calls function(s):
directory:ui/method/draw_number
directory:ui/method/draw_reset_time
directory:ui/method/draw_money
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/submit/sell_static
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/submit/buy_static
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/8
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/64
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/500
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/50
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/5
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/4
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/32
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/250
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/25
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/1_minute
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/1_hour
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/16
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/10_minute
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/10_hour
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/10000
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/1000
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/100
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/10
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/1
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-8
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-64
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-500
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-50
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-5
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-4
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-32
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-250
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-25
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-1_minute
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-1_hour
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-16
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-10_minute
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-10_hour
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-10000
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-1000
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-100
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-10
Calls function(s):
directory:ui/constructor/new
directory:ui/item/builder/number/-1
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/method/draw
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/method/draw
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/method/draw
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Setes up terminal panel for max_use interface (mostly for shop signs)
Calls function(s):
directory:ui/method/draw
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Calls function(s):
directory:ui/constructor/finalize
Runs if player has interacted with a UI element
Calls function(s):
directory:ui/interact/raycast
Calls function(s):
directory:ui/signal/submit
Calls function(s):
directory:ui/signal/number
Runs when the player has clicked their UI exit button
Calls function(s):
directory:ui/remove
Loops to find the specific UI element the player has clicked on
Other comment(s): (Recursive)
Ran as the player
Calls function(s):
directory:ui/interact/found
directory:ui/interact/raycast
Runs if the player has successfully found a UI element
Other comment(s): Sets the #ep.target_uid to the player's UID
define tag ep.reactive_element
Determines which UI element the player is looking at
Calls function(s):
directory:ui/interact/type/button
directory:ui/interact/type/submit
directory:ui/interact/type/number
directory:ui/interact/type/exit
directory:ui/interact/effect
Other comment(s): define tag ep.trait.ui
Other comment(s): define entity #ep.sender Transaction sender
define entity #ep.receiver Transaction receiver
define entity #ep.transaction Transaction amount
define entity #ep.overflow_checker Handling overflow
define entity #ep.underflow_checker Handling underflow
Detects if a player has interected with a villager
Other comment(s): Ran as the player
Calls function(s):
directory:ui/interact
directory:terminal/interact
Calls function(s):
directory:tracker/currency/display/actionbar
Other comment(s): Displays a money in the subtitle
Runs for player's entering trigger commands
Other comment(s): Maps triggers to functions
Resets trigger values
Enables triggers
Calls function(s):
directory:tracker/command/event/travel
directory:tracker/command/event/take_loan
directory:tracker/command/event/pay_bill
directory:tracker/command/event/auction
directory:tracker/command/event/bid
directory:tracker/command/event/debt
directory:tracker/command/event/deposit
directory:tracker/command/event/withdraw
directory:tracker/command/event/pay
directory:tracker/command/event/currency
directory:tracker/command/event/bank
directory:tracker/command/event/list_command
directory:tracker/command/event/sell
directory:tracker/command/event/buy
directory:tracker/command/event/setting
directory:tracker/command/event/market
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Other comment(s): Displays when travel is disabled
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Other comment(s): Taken loan message
Calls function(s):
directory:tracker/currency/displace
Other comment(s): Over max loan
Calls function(s):
directory:tracker/currency/displace
Other comment(s): Over max assets
Calls function(s):
directory:tracker/currency/displace
Other comment(s): Negative number message
Calls function(s):
directory:tracker/currency/displace
Other comment(s): In debt message
Calls function(s):
directory:tracker/currency/displace
Other comment(s): Invalid location message
Other comment(s): In debt message
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:auction/message/not_enough_bid
Calls function(s):
directory:auction/method/bid
directory:auction/message/new_bid
Calls function(s):
directory:auction/message/not_enough_money
Calls function(s):
directory:auction/message/illegal_bid
Calls function(s):
directory:terminal/remove
directory:terminal/init/withdraw_ui
Other comment(s): Runs when a player triggers travel
Calls function(s):
directory:tracker/command/event/travel/success
directory:tracker/command/message/travel/disabled
Other comment(s): Prepares terminal for travel
Calls function(s):
directory:terminal/remove
directory:terminal/init/travel_ui
Other comment(s): Activates when player wants to take a loan
Calls function(s):
directory:player/method/is_near_bed
directory:player/command/loan/success
directory:tracker/command/message/loan/invalid_location
directory:tracker/command/message/loan/in_debt
directory:tracker/command/message/loan/disabled
Other comment(s): Opens UI for taking a loan
Sets a new value for max loan size, based on current bank value
Calls function(s):
directory:terminal/remove
directory:terminal/init/loan_ui
Calls function(s):
directory:terminal/remove
directory:terminal/init/player_setting/home
Calls function(s):
directory:terminal/remove
directory:terminal/init/sell/item
Calls function(s):
directory:player_shop/constructor/finalize
Calls function(s):
directory:terminal/remove
directory:terminal/init/credit_ui
Calls function(s):
directory:terminal/remove
directory:terminal/init/pay_ui
Commands ran when /trigger market is typed # Sets default state scoreboard players operation #ep.state ep.state = #ep.enum.market.idle ep.state # Sets state to need money if player doesn't have enough money for shop execute if score #ep.state ep.state = #ep.enum.market.idle ep.state if score @s ep.money < #ep.market.sign_cost ep.variable run scoreboard players operation #ep.state ep.state = #ep.enum.market.not_enough_money ep.state # Attempts to find sign execute if score #ep.state ep.state = #ep.enum.market.idle ep.state if data block ~ ~1 ~ {Text1:'{"text":""}',Text2:'{"text":""}',Text3:'{"text":""}',Text4:'{"text":""}'} positioned ~ ~1 ~ run function directory:tracker/command/event/market/success execute if score #ep.state ep.state = #ep.enum.market.idle ep.state if data block ~ ~ ~ {Text1:'{"text":""}',Text2:'{"text":""}',Text3:'{"text":""}',Text4:'{"text":""}'} run function directory:tracker/command/event/market/success # Returns message if there hasn't been any signs found execute if score #ep.state ep.state = #ep.enum.market.idle ep.state run function directory:tracker/command/message/market/invalid_location execute if score #ep.state ep.state = #ep.enum.market.not_enough_money ep.state run function directory:tracker/command/message/market/not_enough_money
Activates when player successfully markets an item data merge block ~ ~ ~ {Text1: '{"text": "Market", "color": "gold", "clickEvent": {"action": "run_command", "value": "/function directory:market/init"}}', Text2: '{"text": "Right Click", "color": "green", "underlined": false}', Text3: '[{"text": "Amount: ", "color": "white"}, {"text": "0", "color": "gray"}, {"text": "(0)", "color": "white"}]', Text4: '[{"text": "Price: ", "color": "white"}, {"text": "0", "color": "yellow"}]'} scoreboard players operation #ep.transaction ep.money = #ep.market.sign_cost ep.variable scoreboard players operation @s ep.money -= #ep.market.sign_cost ep.variable scoreboard players operation #ep.vault ep.variable += #ep.market.sign_cost ep.variable function directory:tracker/command/message/market/success scoreboard players operation #ep.state ep.state = #ep.enum.market.success ep.state advancement grant @s[advancements={economy_plus:player_market_setup=false}] only economy_plus:player_market_setup
Calls function(s):
directory:terminal/remove
directory:terminal/init/deposit_ui
Other comment(s): define tag ep.player_shop.target
Calls function(s):
directory:tracker/command/event/buy/success
directory:tracker/command/message/buy/shop_not_found
directory:tracker/command/message/buy/not_enough_money
directory:tracker/command/message/buy/buy_own_item
Other comment(s): check for Auction in progress
check for nearby Auction floater
check for negative bid
check if bidder have the same UID as seller
check if bidder have enough money
check if new bid is lower than previous bid
Calls function(s):
directory:tracker/command/message/bid/no_auction
directory:tracker/command/message/bid/invalid_location
directory:tracker/command/message/bid/negative
directory:tracker/command/message/bid/illegal
directory:tracker/command/message/bid/money
directory:tracker/command/message/bid/under
directory:tracker/command/message/bid/over
Other comment(s): define tag ep.auction.seller
Calls function(s):
directory:auction/init
Detects when a player is near an area
Other comment(s): execute if entity @s[tag=!ep.player.inside_box.spawn] if score @s ep.position.x >= #ep.spawn.x.min ep.variable if score @s ep.position.x <= #ep.spawn.x.max ep.variable if score @s ep.position.y >= #ep.spawn.y.min ep.variable if score @s ep.position.y <= #ep.spawn.y.max ep.variable if score @s ep.position.z >= #ep.spawn.z.min ep.variable if score @s ep.position.z <= #ep.spawn.z.max ep.variable run
Calls function(s):
directory:tracker/area/event/exit_floater/shop
directory:tracker/area/event/exit_floater/auction
directory:tracker/area/event/exit_floater/bank
Other comment(s): Runs when a player exits the shop area
Calls function(s):
directory:tracker/area/event/exit_floater/run
directory:tracker/currency/displace_area
Other comment(s): Turns the player to survival gamemode
Other comment(s): Runs when the player leaves the bank area
Calls function(s):
directory:tracker/area/event/exit_floater/run
Other comment(s): Runs when a player leaves the auction area
Calls function(s):
directory:tracker/area/event/exit_floater/run
directory:auction/clear/all
directory:tracker/currency/displace_area
Other comment(s): Creates timer2 button
Calls function(s):
directory:terminal/constructor/static
directory:terminal/ui/builder/text/timer4
Other comment(s): Creates timer2 button
Calls function(s):
directory:terminal/constructor/static
directory:terminal/ui/builder/text/timer3
Other comment(s): Creates timer2 button
Calls function(s):
directory:terminal/constructor/static
directory:terminal/ui/builder/text/timer2
Other comment(s): Creates timer1 button
Calls function(s):
directory:terminal/constructor/static
directory:terminal/ui/builder/text/timer1
Other comment(s): Creates timer button
Calls function(s):
directory:terminal/constructor/static
directory:terminal/ui/builder/text/timer
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/teleports/spawn/timer/finish
directory:terminal/constructor/static
admin:settings/home/settings/teleports/spawn/timer/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/teleports/spawn/cost/finish
directory:terminal/constructor/static
admin:settings/home/settings/teleports/spawn/cost/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/teleports/shop/timer/finish
directory:terminal/constructor/static
admin:settings/home/settings/teleports/shop/timer/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/teleports/shop/cost/finish
directory:terminal/constructor/static
admin:settings/home/settings/teleports/shop/cost/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/teleports/home/timer/finish
directory:terminal/constructor/static
admin:settings/home/settings/teleports/home/timer/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/teleports/home/cost/finish
directory:terminal/constructor/static
admin:settings/home/settings/teleports/home/cost/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/teleports/bank/timer/finish
directory:terminal/constructor/static
admin:settings/home/settings/teleports/bank/timer/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/teleports/bank/cost/finish
directory:terminal/constructor/static
admin:settings/home/settings/teleports/bank/cost/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/teleports/auction/timer/finish
directory:terminal/constructor/static
admin:settings/home/settings/teleports/auction/timer/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/teleports/auction/cost/finish
directory:terminal/constructor/static
admin:settings/home/settings/teleports/auction/cost/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/builder/submit/player_shop_cost
directory:terminal/constructor/static
directory:terminal/ui/builder/submit/player_shop_cost_static
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/builder/submit/loan
directory:terminal/constructor/static
directory:terminal/ui/builder/submit/loan_static
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/bank/vault/stop_selling_enabled/finish
directory:terminal/constructor/new
admin:settings/home/settings/bank/vault/stop_selling_disabled/finish
directory:terminal/constructor/static
admin:settings/home/settings/bank/vault/stop_selling/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/bank/vault/minimum/finish
directory:terminal/constructor/static
admin:settings/home/settings/bank/vault/minimum/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/bank/tax/rate/finish
directory:terminal/constructor/static
admin:settings/home/settings/bank/tax/rate/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/bank/tax/min_income/finish
directory:terminal/constructor/static
admin:settings/home/settings/bank/tax/min_income/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/bank/loan/max_percent/finish
directory:terminal/constructor/static
admin:settings/home/settings/bank/loan/max_percent/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/bank/loan/max/finish
directory:terminal/constructor/static
admin:settings/home/settings/bank/loan/max/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/bank/loan/interest_rate/finish
directory:terminal/constructor/static
admin:settings/home/settings/bank/loan/interest_rate/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/bank/interest/rate/finish
directory:terminal/constructor/static
admin:settings/home/settings/bank/interest/rate/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/bank/interest/min_vault/finish
directory:terminal/constructor/static
admin:settings/home/settings/bank/interest/min_vault/text
Other comment(s): Creates loan submit button
Calls function(s):
directory:terminal/constructor/new
admin:settings/home/settings/bank/interest/min_bank/finish
directory:terminal/constructor/static
admin:settings/home/settings/bank/interest/min_bank/text
Other comment(s): Creates 50 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/500
Other comment(s): Creates 50 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/50
Other comment(s): Creates 1 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/5
Other comment(s): Creates 25 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/25
Other comment(s): Creates -100 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/10000
Other comment(s): Creates -100 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/1000
Other comment(s): Creates 100 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/100
Other comment(s): Creates 10 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/10
Other comment(s): Creates 1 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/1
Other comment(s): Creates -50 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/-500
Other comment(s): Creates -50 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/-50
Other comment(s): Creates -1 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/-5
Other comment(s): Creates -25 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/-25
Other comment(s): Creates -100 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/-10000
Other comment(s): Creates -100 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/-1000
Other comment(s): Creates -100 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/-100
Other comment(s): Creates -10 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/-10
Other comment(s): Creates -1 button
Calls function(s):
directory:terminal/constructor/new
directory:terminal/ui/number/-1
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:terminal/constructor/new
execute as @e[tag=ep.spawning] run
Other comment(s): Sets up timer button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): Sets up timer button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): Sets up timer button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): Sets up timer button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): Sets up timer button
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): Loan submit button
define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): Loan submit button
define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Other comment(s): Creates static loan button name
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): define tag ep.terminal.submit
Calls function(s):
directory:terminal/method/draw
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up 50 button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up 50 button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up 1 button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up 25 button
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up 100 button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up 100 button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up 100 button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up 10 button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up 1 button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up -50 button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up -50 button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up -1 button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up -25 button
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up -100 button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up -100 button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up -100 button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up -10 button
Calls function(s):
directory:terminal/constructor/finalize
Other comment(s): sets up -1 button
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/constructor/finalize
Calls function(s):
directory:terminal/method/withdraw
Calls function(s):
directory:terminal/command/spawn
Calls function(s):
directory:terminal/command/shop
Calls function(s):
directory:terminal/method/sell/price
Calls function(s):
directory:terminal/method/sell/item
Calls function(s):
directory:terminal/method/reset
Calls function(s):
directory:terminal/init/player_setting/home
Calls function(s):
directory:terminal/init/player_setting/home
Calls function(s):
directory:terminal/method/pay
Calls function(s):
directory:terminal/method/number
Calls function(s):
directory:terminal/method/minimum_bid
Runs the method for loan as the player
Date: 3/2/2020
Calls function(s):
directory:terminal/method/loan
Calls function(s):
directory:terminal/command/home
Calls function(s):
directory:terminal/method/deposit
Calls function(s):
directory:terminal/method/credit
Calls function(s):
directory:terminal/command/bank
Other comment(s): Bank Backs
Calls function(s):
directory:auction/method/back
directory:terminal/method/sell/back
directory:terminal/signal/admin_setting/home/settings/player_shop
directory:terminal/signal/admin_setting/home/settings/teleports
directory:terminal/signal/admin_setting/home/settings/teleports/shop
directory:terminal/signal/admin_setting/home/settings/teleports
directory:terminal/signal/admin_setting/home/settings/teleports/auction
directory:terminal/signal/admin_setting/home/settings/teleports
directory:terminal/signal/admin_setting/home/settings/teleports/bank
directory:terminal/signal/admin_setting/home/settings/teleports
directory:terminal/signal/admin_setting/home/settings/teleports/spawn
directory:terminal/signal/admin_setting/home/settings/teleports
directory:terminal/signal/admin_setting/home/settings/teleports/home
directory:terminal/signal/admin_setting/home/settings/bank
directory:terminal/signal/admin_setting/home/settings/bank/vault
directory:terminal/signal/admin_setting/home/settings/bank
admin:settings/home/settings/bank/interest/min_vault/main
admin:settings/home/settings/bank/interest/rate/main
directory:terminal/signal/admin_setting/home/settings/bank
admin:settings/home/settings/bank/loan/max/main
admin:settings/home/settings/bank/loan/max_percent/main
directory:terminal/signal/admin_setting/home/settings/bank
admin:settings/home/settings/bank/tax/min_income/main
directory:terminal/signal/admin_setting/home/other
Calls function(s):
directory:terminal/init/admin_setting/home
Calls function(s):
directory:terminal/init/admin_setting
Calls function(s):
directory:terminal/init/admin_setting/home
Calls function(s):
directory:terminal/init/admin_setting/home/signs
Calls function(s):
directory:terminal/init/admin_setting/home/settings
Calls function(s):
directory:terminal/init/admin_setting/home/other
Calls function(s):
directory:terminal/method/auction_item
Calls function(s):
directory:terminal/command/auction
Calls function(s):
directory:terminal/remove
directory:terminal/init/admin_setting/signs
Calls function(s):
directory:terminal/remove
directory:terminal/init/admin_setting/settings
Calls function(s):
directory:terminal/remove
directory:terminal/init/admin_setting/other
Calls function(s):
directory:terminal/init/admin_setting/home
Calls function(s):
directory:terminal/init/admin_setting/home/signs
Calls function(s):
directory:terminal/init/admin_setting/home/signs/withdraw
Calls function(s):
directory:terminal/init/admin_setting/home/signs/sell
Calls function(s):
directory:terminal/init/admin_setting/home/signs/loan
Calls function(s):
directory:terminal/init/admin_setting/home/signs/deposit
Calls function(s):
directory:terminal/init/admin_setting/home/signs/credit
Calls function(s):
directory:terminal/init/admin_setting/home/signs/buy
Calls function(s):
directory:terminal/init/admin_setting/home/settings
Calls function(s):
admin:settings/home/settings/teleports/main
Calls function(s):
admin:settings/home/settings/teleports/main
Calls function(s):
admin:settings/home/settings/teleports/spawn/timer/main
Calls function(s):
admin:settings/home/settings/teleports/main
Calls function(s):
admin:settings/home/settings/teleports/shop/timer/main
Calls function(s):
admin:settings/home/settings/teleports/main
Calls function(s):
admin:settings/home/settings/teleports/home/timer/main
Calls function(s):
admin:settings/home/settings/teleports/main
Calls function(s):
admin:settings/home/settings/teleports/bank/timer/main
Calls function(s):
admin:settings/home/settings/teleports/main
Calls function(s):
admin:settings/home/settings/teleports/auction/timer/main
Calls function(s):
directory:terminal/init/admin_setting/home/settings
Calls function(s):
directory:terminal/init/admin_setting/home/settings/money_drop
Calls function(s):
directory:terminal/init/admin_setting/home/settings/money_display
Calls function(s):
admin:settings/home/settings/bank/main
Calls function(s):
admin:settings/home/settings/bank/vault/minimum/main
Calls function(s):
admin:settings/home/settings/bank/main
Calls function(s):
admin:settings/home/settings/bank/main
Calls function(s):
admin:settings/home/settings/bank/vault/stop_selling/main
Calls function(s):
admin:settings/home/settings/bank/main
Calls function(s):
admin:settings/home/settings/bank/tax/rate/main
Calls function(s):
admin:settings/home/settings/bank/loan/interest_rate/main
Calls function(s):
admin:settings/home/settings/bank/loan/max_percent/main
Calls function(s):
admin:settings/home/settings/bank/main
Calls function(s):
admin:settings/home/settings/bank/interest/min_bank/main
Calls function(s):
admin:settings/home/settings/bank/interest/rate/main
Calls function(s):
admin:settings/home/settings/bank/main
Calls function(s):
directory:terminal/init/admin_setting/home/other
Calls function(s):
directory:uninstall
Calls function(s):
directory:terminal/init/admin_setting/home/other/trading_currency
Calls function(s):
config:list_player_balance/run
Calls function(s):
directory:terminal/init/admin_setting/home/floater
Calls function(s):
directory:terminal/remove
directory:terminal/init/admin_setting/floater
Removes terminal
Calls function(s):
directory:terminal/method/remove
directory:terminal/method/remove_child
Calls function(s):
directory:terminal/method/formatted_time
directory:terminal/node/general
Calls function(s):
directory:terminal/method/formatted_time
directory:terminal/node/general
Calls function(s):
directory:terminal/method/formatted_time
directory:terminal/node/general
Calls function(s):
directory:terminal/method/formatted_time
directory:terminal/node/general
Calls function(s):
directory:terminal/method/formatted_time
directory:terminal/node/general
Calls function(s):
directory:terminal/event/out_of_range
directory:terminal/event/player_is_gone
Calls function(s):
directory:terminal/node/general
Calls function(s):
directory:terminal/event/out_of_range
directory:terminal/event/player_is_gone
Calls function(s):
directory:tracker/command/event/sell/price
Calls function(s):
directory:terminal/remove
directory:terminal/init/sell/item
Calls function(s):
directory:terminal/method/draw
Other comment(s): Kills child
Occurs when player gets too far away from the item
Other comment(s): Kills entity
Other comment(s): define tag ep.sender
define tag ep.receiver
Calls function(s):
directory:transaction/transfer
directory:tracker/command/event/pay/success
directory:tracker/command/message/pay/negative
directory:tracker/command/message/pay/no_player
directory:tracker/command/message/pay/not_enough_money
directory:tracker/command/message/pay/too_big
Calls function(s):
directory:terminal/method/draw
Calls function(s):
directory:terminal/event/close_terminal
directory:auction/init/broadcast
Calls function(s):
directory:transaction/transfer
directory:terminal/method/draw_money
Calls function(s):
directory:terminal/method/draw
Calls function(s):
directory:transaction/transfer
directory:terminal/method/draw
Calls function(s):
directory:transaction/transfer
directory:terminal/method/draw
Calls function(s):
directory:transaction/transfer
directory:terminal/method/draw
Detects if player is eligible for loan
Ran as the player
Date: Feb 3, 2020
Other comment(s): #ep.loan ep.variable gets set to the value of the loan the player took
sets the loan value to 0
if the player has selected a negative loan value (not really possible)
if the player has selected a loan higher than the max loan constant
if the player takes out a loan larger than their value
if the player already has a loan
commands to link states to their respective functions
Calls function(s):
directory:terminal/command/loan
directory:tracker/command/message/loan/negative
directory:tracker/command/message/loan/over_asset
directory:tracker/command/message/loan/over_max_loan
directory:tracker/command/message/loan/in_debt
Calls function(s):
directory:terminal/constructor/static
execute as @e[tag=ep.spawning] run
Calls function(s):
directory:formatter/time/mm-ss
directory:formatter/clear
Other comment(s): names entity based on value in scoreboard
Other comment(s): names entity based on value in scoreboard
Other comment(s): names entity based on value in scoreboard
Calls function(s):
directory:formatter/time/hh-mm
directory:formatter/clear
Other comment(s): names entity based on value in scoreboard
Calls function(s):
directory:terminal/method/draw
directory:terminal/method/draw_formatted_time
directory:terminal/method/draw_percent
directory:terminal/method/draw_money
Calls function(s):
directory:terminal/event/close_terminal
directory:auction/init/minimum_bid
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:terminal/node/general
directory:terminal/node/timer
directory:terminal/node/timer1
directory:terminal/node/timer2
directory:terminal/node/timer3
directory:terminal/node/timer4
directory:terminal/node/general
directory:terminal/node/general
directory:terminal/node/auction
directory:terminal/node/auction
directory:terminal/node/general
directory:terminal/node/general
directory:terminal/node/general
directory:terminal/node/general
directory:terminal/node/general
When a player is near a terminal, this function runs
It checks if they are looking at a specific element on the terminal
Calls function(s):
directory:terminal/interact/raycast
Runs when player presses submit button
Other comment(s): Teleports
Bank Settings
Vault in Bank
Interest in Bank
Loan in Bank
Tax in bank
Calls function(s):
directory:terminal/signal/auction_item
directory:terminal/signal/minimum_bid
directory:terminal/signal/deposit
directory:terminal/signal/withdraw
directory:terminal/signal/loan
directory:terminal/signal/credit
directory:terminal/signal/pay
directory:terminal/signal/sell/item
directory:terminal/signal/sell/price
directory:terminal/signal/admin_setting/home/settings/player_shop/cost
directory:terminal/signal/admin_setting/home/settings/teleports/shop/cost
directory:terminal/signal/admin_setting/home/settings/teleports/shop/timer
directory:terminal/signal/admin_setting/home/settings/teleports/spawn/cost
directory:terminal/signal/admin_setting/home/settings/teleports/spawn/timer
directory:terminal/signal/admin_setting/home/settings/teleports/auction/cost
directory:terminal/signal/admin_setting/home/settings/teleports/auction/timer
directory:terminal/signal/admin_setting/home/settings/teleports/bank/cost
directory:terminal/signal/admin_setting/home/settings/teleports/bank/timer
directory:terminal/signal/admin_setting/home/settings/teleports/home/cost
directory:terminal/signal/admin_setting/home/settings/teleports/home/timer
directory:terminal/signal/admin_setting/home/settings/bank/vault/minimum
directory:terminal/signal/admin_setting/home/settings/bank/vault/stop_selling_enabled
directory:terminal/signal/admin_setting/home/settings/bank/vault/stop_selling_disabled
directory:terminal/signal/admin_setting/home/settings/bank/interest/min_vault
directory:terminal/signal/admin_setting/home/settings/bank/interest/rate
directory:terminal/signal/admin_setting/home/settings/bank/interest/min_bank
directory:terminal/signal/admin_setting/home/settings/bank/loan/max
directory:terminal/signal/admin_setting/home/settings/bank/loan/max_percent
directory:terminal/signal/admin_setting/home/settings/bank/loan/interest_rate
directory:terminal/signal/admin_setting/home/settings/bank/tax/min_income
directory:terminal/signal/admin_setting/home/settings/bank/tax/rate
Calls function(s):
directory:terminal/signal/number
Recursive function to check if player is looking at terminal element
Calls function(s):
directory:terminal/interact/found
directory:terminal/interact/raycast
Runs if player is looking at a terminal elements
Calls function(s):
directory:terminal/interact/type/submit
directory:terminal/interact/type/button
directory:terminal/interact/type/number
directory:terminal/interact/effect
Calls function(s):
directory:terminal/ui/button/reset/construct
directory:terminal/ui/button/max/construct
directory:terminal/ui/submit/withdraw
directory:terminal/ui/number/1
directory:terminal/ui/number/-1
directory:terminal/ui/number/10
directory:terminal/ui/number/-10
directory:terminal/ui/number/100
directory:terminal/ui/number/-100
directory:terminal/ui/number/500
directory:terminal/ui/number/-500
directory:terminal/ui/number/1000
directory:terminal/ui/number/-1000
directory:terminal/ui/number/10000
directory:terminal/ui/number/-10000
Summons the travel terminal UI
Other comment(s): for shop
for home
for spawn
for auction
for bank
Calls function(s):
directory:terminal/ui/button/shop
directory:terminal/ui/text/timer
directory:terminal/ui/button/home
directory:terminal/ui/text/timer2
directory:terminal/ui/button/spawn
directory:terminal/ui/text/timer1
directory:terminal/ui/button/auction
directory:terminal/ui/text/timer3
directory:terminal/ui/button/bank
directory:terminal/ui/text/timer4
Calls function(s):
directory:terminal/ui/button/reset/construct
directory:terminal/ui/button/back/construct
directory:terminal/ui/submit/sell/price
directory:terminal/ui/marker/sell
directory:terminal/ui/number/1
directory:terminal/ui/number/-1
directory:terminal/ui/number/10
directory:terminal/ui/number/-10
directory:terminal/ui/number/100
directory:terminal/ui/number/-100
directory:terminal/ui/number/500
directory:terminal/ui/number/-500
directory:terminal/ui/number/1000
directory:terminal/ui/number/-1000
directory:terminal/ui/number/10000
directory:terminal/ui/number/-10000
Calls function(s):
directory:terminal/ui/marker/sell
directory:terminal/ui/submit/sell/item
Other comment(s): execute positioned ^-0.5 ^-2 ^ run function admin:settings/home/construct
execute positioned ^0.5 ^-2 ^ run function directory:terminal/ui/button/back/construct/admin_setting
Calls function(s):
directory:terminal/remove
directory:terminal/ui/marker/player_setting
directory:terminal/ui/text/player_setting/home
directory:terminal/ui/button/player_setting/home/actionbar
directory:terminal/ui/button/player_setting/home/announcement
Calls function(s):
directory:terminal/ui/button/reset/construct
directory:terminal/ui/button/max/construct
directory:terminal/ui/submit/pay
directory:terminal/ui/number/1
directory:terminal/ui/number/-1
directory:terminal/ui/number/10
directory:terminal/ui/number/-10
directory:terminal/ui/number/100
directory:terminal/ui/number/-100
directory:terminal/ui/number/500
directory:terminal/ui/number/-500
directory:terminal/ui/number/1000
directory:terminal/ui/number/-1000
directory:terminal/ui/number/10000
directory:terminal/ui/number/-10000
Calls function(s):
directory:terminal/ui/button/reset/construct
directory:terminal/ui/button/back/construct
directory:terminal/ui/submit/minimum_bid
directory:terminal/ui/number/1
directory:terminal/ui/number/-1
directory:terminal/ui/number/10
directory:terminal/ui/number/-10
directory:terminal/ui/number/100
directory:terminal/ui/number/-100
directory:terminal/ui/number/500
directory:terminal/ui/number/-500
directory:terminal/ui/number/1000
directory:terminal/ui/number/-1000
directory:terminal/ui/number/10000
directory:terminal/ui/number/-10000
Other comment(s): Summons the loan UI
Summons fancy number buttons
Calls function(s):
directory:terminal/ui/button/reset/construct
directory:terminal/ui/button/max/construct
directory:terminal/ui/submit/loan
directory:terminal/ui/number/1
directory:terminal/ui/number/-1
directory:terminal/ui/number/10
directory:terminal/ui/number/-10
directory:terminal/ui/number/100
directory:terminal/ui/number/-100
directory:terminal/ui/number/500
directory:terminal/ui/number/-500
directory:terminal/ui/number/1000
directory:terminal/ui/number/-1000
directory:terminal/ui/number/10000
directory:terminal/ui/number/-10000
Calls function(s):
directory:terminal/ui/button/reset/construct
directory:terminal/ui/button/max/construct
directory:terminal/ui/submit/deposit
directory:terminal/ui/number/1
directory:terminal/ui/number/-1
directory:terminal/ui/number/10
directory:terminal/ui/number/-10
directory:terminal/ui/number/100
directory:terminal/ui/number/-100
directory:terminal/ui/number/500
directory:terminal/ui/number/-500
directory:terminal/ui/number/1000
directory:terminal/ui/number/-1000
directory:terminal/ui/number/10000
directory:terminal/ui/number/-10000
Calls function(s):
directory:terminal/ui/button/reset/construct
directory:terminal/ui/button/max/construct
directory:terminal/ui/submit/credit
directory:terminal/ui/number/1
directory:terminal/ui/number/-1
directory:terminal/ui/number/10
directory:terminal/ui/number/-10
directory:terminal/ui/number/100
directory:terminal/ui/number/-100
directory:terminal/ui/number/500
directory:terminal/ui/number/-500
directory:terminal/ui/number/1000
directory:terminal/ui/number/-1000
directory:terminal/ui/number/10000
directory:terminal/ui/number/-10000
Calls function(s):
directory:terminal/ui/submit/auction_item
Calls function(s):
admin:settings/home/marker/construct
directory:terminal/ui/text/admin_setting/signs/withdraw
directory:terminal/ui/button/admin_setting/signs/withdraw/oak
directory:terminal/ui/button/admin_setting/signs/withdraw/spruce
directory:terminal/ui/button/admin_setting/signs/withdraw/birch
directory:terminal/ui/button/admin_setting/signs/withdraw/jungle
directory:terminal/ui/button/admin_setting/signs/withdraw/acacia
directory:terminal/ui/button/admin_setting/signs/withdraw/dark_oak
admin:settings/home/construct
directory:terminal/ui/button/admin_setting/back/signs
Calls function(s):
admin:settings/home/marker/construct
directory:terminal/ui/text/admin_setting/signs/sell
directory:terminal/ui/button/admin_setting/signs/sell/oak
directory:terminal/ui/button/admin_setting/signs/sell/spruce
directory:terminal/ui/button/admin_setting/signs/sell/birch
directory:terminal/ui/button/admin_setting/signs/sell/jungle
directory:terminal/ui/button/admin_setting/signs/sell/acacia
directory:terminal/ui/button/admin_setting/signs/sell/dark_oak
admin:settings/home/construct
directory:terminal/ui/button/admin_setting/back/signs
Calls function(s):
admin:settings/home/marker/construct
directory:terminal/ui/text/admin_setting/signs/loan
directory:terminal/ui/button/admin_setting/signs/loan/oak
directory:terminal/ui/button/admin_setting/signs/loan/spruce
directory:terminal/ui/button/admin_setting/signs/loan/birch
directory:terminal/ui/button/admin_setting/signs/loan/jungle
directory:terminal/ui/button/admin_setting/signs/loan/acacia
directory:terminal/ui/button/admin_setting/signs/loan/dark_oak
admin:settings/home/construct
directory:terminal/ui/button/admin_setting/back/signs
Calls function(s):
admin:settings/home/marker/construct
directory:terminal/ui/text/admin_setting/signs/deposit
directory:terminal/ui/button/admin_setting/signs/deposit/oak
directory:terminal/ui/button/admin_setting/signs/deposit/spruce
directory:terminal/ui/button/admin_setting/signs/deposit/birch
directory:terminal/ui/button/admin_setting/signs/deposit/jungle
directory:terminal/ui/button/admin_setting/signs/deposit/acacia
directory:terminal/ui/button/admin_setting/signs/deposit/dark_oak
admin:settings/home/construct
directory:terminal/ui/button/admin_setting/back/signs
Calls function(s):
admin:settings/home/marker/construct
directory:terminal/ui/text/admin_setting/signs/credit
directory:terminal/ui/button/admin_setting/signs/credit/oak
directory:terminal/ui/button/admin_setting/signs/credit/spruce
directory:terminal/ui/button/admin_setting/signs/credit/birch
directory:terminal/ui/button/admin_setting/signs/credit/jungle
directory:terminal/ui/button/admin_setting/signs/credit/acacia
directory:terminal/ui/button/admin_setting/signs/credit/dark_oak
admin:settings/home/construct
directory:terminal/ui/button/admin_setting/back/signs
Calls function(s):
admin:settings/home/marker/construct
directory:terminal/ui/text/admin_setting/signs/buy
directory:terminal/ui/button/admin_setting/signs/buy/oak
directory:terminal/ui/button/admin_setting/signs/buy/spruce
directory:terminal/ui/button/admin_setting/signs/buy/birch
directory:terminal/ui/button/admin_setting/signs/buy/jungle
directory:terminal/ui/button/admin_setting/signs/buy/acacia
directory:terminal/ui/button/admin_setting/signs/buy/dark_oak
admin:settings/home/construct
directory:terminal/ui/button/admin_setting/back/signs
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Other comment(s): Summons the cost UI
Summons fancy number buttons
Calls function(s):
directory:terminal/remove
admin:settings/home/marker/construct
directory:terminal/ui/button/reset/construct
directory:terminal/ui/button/back/construct
admin:settings/home/settings/teleports/spawn/timer/construct
directory:terminal/ui/number/-1_minute/construct
directory:terminal/ui/number/1_minute/construct
directory:terminal/ui/number/-10_minute/construct
directory:terminal/ui/number/10_minute/construct
directory:terminal/ui/number/-1_hour/construct
directory:terminal/ui/number/1_hour/construct
directory:terminal/ui/number/-10_hour/construct
directory:terminal/ui/number/10_hour/construct
Other comment(s): Summons the cost UI
Summons fancy number buttons
Calls function(s):
directory:terminal/remove
admin:settings/home/marker/construct
directory:terminal/ui/button/reset/construct
directory:terminal/ui/button/back/construct
admin:settings/home/settings/teleports/spawn/cost/construct
directory:terminal/ui/number/1
directory:terminal/ui/number/-1
directory:terminal/ui/number/10
directory:terminal/ui/number/-10
directory:terminal/ui/number/100
directory:terminal/ui/number/-100
directory:terminal/ui/number/500
directory:terminal/ui/number/-500
directory:terminal/ui/number/1000
directory:terminal/ui/number/-1000
directory:terminal/ui/number/10000
directory:terminal/ui/number/-10000
Other comment(s): Summons the cost UI
Summons fancy number buttons
Calls function(s):
directory:terminal/remove
admin:settings/home/marker/construct
directory:terminal/ui/button/reset/construct
directory:terminal/ui/button/back/construct
admin:settings/home/settings/teleports/shop/timer/construct
directory:terminal/ui/number/-1_minute/construct
directory:terminal/ui/number/1_minute/construct
directory:terminal/ui/number/-10_minute/construct
directory:terminal/ui/number/10_minute/construct
directory:terminal/ui/number/-1_hour/construct
directory:terminal/ui/number/1_hour/construct
directory:terminal/ui/number/-10_hour/construct
directory:terminal/ui/number/10_hour/construct
Other comment(s): Summons the cost UI
Summons fancy number buttons
Calls function(s):
directory:terminal/remove
admin:settings/home/marker/construct
directory:terminal/ui/button/reset/construct
directory:terminal/ui/button/back/construct
admin:settings/home/settings/teleports/shop/cost/construct
directory:terminal/ui/number/1
directory:terminal/ui/number/-1
directory:terminal/ui/number/10
directory:terminal/ui/number/-10
directory:terminal/ui/number/100
directory:terminal/ui/number/-100
directory:terminal/ui/number/500
directory:terminal/ui/number/-500
directory:terminal/ui/number/1000
directory:terminal/ui/number/-1000
directory:terminal/ui/number/10000
directory:terminal/ui/number/-10000
Other comment(s): Summons the cost UI
Summons fancy number buttons
Calls function(s):
directory:terminal/remove
admin:settings/home/marker/construct
directory:terminal/ui/button/reset/construct
directory:terminal/ui/button/back/construct
admin:settings/home/settings/teleports/home/timer/construct
directory:terminal/ui/number/-1_minute/construct
directory:terminal/ui/number/1_minute/construct
directory:terminal/ui/number/-10_minute/construct
directory:terminal/ui/number/10_minute/construct
directory:terminal/ui/number/-1_hour/construct
directory:terminal/ui/number/1_hour/construct
directory:terminal/ui/number/-10_hour/construct
directory:terminal/ui/number/10_hour/construct
Other comment(s): Summons the cost UI
Summons fancy number buttons
Calls function(s):
directory:terminal/remove
admin:settings/home/marker/construct
directory:terminal/ui/button/reset/construct
directory:terminal/ui/button/back/construct
admin:settings/home/settings/teleports/home/cost/construct
directory:terminal/ui/number/1
directory:terminal/ui/number/-1
directory:terminal/ui/number/10
directory:terminal/ui/number/-10
directory:terminal/ui/number/100
directory:terminal/ui/number/-100
directory:terminal/ui/number/500
directory:terminal/ui/number/-500
directory:terminal/ui/number/1000
directory:terminal/ui/number/-1000
directory:terminal/ui/number/10000
directory:terminal/ui/number/-10000
Other comment(s): Summons the cost UI
Summons fancy number buttons
Calls function(s):
directory:terminal/remove
admin:settings/home/marker/construct
directory:terminal/ui/button/reset/construct
directory:terminal/ui/button/back/construct
admin:settings/home/settings/teleports/bank/timer/construct
directory:terminal/ui/number/-1_minute/construct
directory:terminal/ui/number/1_minute/construct
directory:terminal/ui/number/-10_minute/construct
directory:terminal/ui/number/10_minute/construct
directory:terminal/ui/number/-1_hour/construct
directory:terminal/ui/number/1_hour/construct
directory:terminal/ui/number/-10_hour/construct
directory:terminal/ui/number/10_hour/construct
Other comment(s): Summons the cost UI
Summons fancy number buttons
Calls function(s):
directory:terminal/remove
admin:settings/home/marker/construct
directory:terminal/ui/button/reset/construct
directory:terminal/ui/button/back/construct
admin:settings/home/settings/teleports/bank/cost/construct
directory:terminal/ui/number/1
directory:terminal/ui/number/-1
directory:terminal/ui/number/10
directory:terminal/ui/number/-10
directory:terminal/ui/number/100
directory:terminal/ui/number/-100
directory:terminal/ui/number/500
directory:terminal/ui/number/-500
directory:terminal/ui/number/1000
directory:terminal/ui/number/-1000
directory:terminal/ui/number/10000
directory:terminal/ui/number/-10000
Other comment(s): Summons the cost UI
Summons fancy number buttons
Calls function(s):
directory:terminal/remove
admin:settings/home/marker/construct
directory:terminal/ui/button/reset/construct
directory:terminal/ui/button/back/construct
admin:settings/home/settings/teleports/auction/timer/construct
directory:terminal/ui/number/-1_minute/construct
directory:terminal/ui/number/1_minute/construct
directory:terminal/ui/number/-10_minute/construct
directory:terminal/ui/number/10_minute/construct
directory:terminal/ui/number/-1_hour/construct
directory:terminal/ui/number/1_hour/construct
directory:terminal/ui/number/-10_hour/construct
directory:terminal/ui/number/10_hour/construct
Other comment(s): Summons the cost UI
Summons fancy number buttons
Calls function(s):
directory:terminal/remove
admin:settings/home/marker/construct
directory:terminal/ui/button/reset/construct
directory:terminal/ui/button/back/construct
admin:settings/home/settings/teleports/auction/cost/construct
directory:terminal/ui/number/1
directory:terminal/ui/number/-1
directory:terminal/ui/number/10
directory:terminal/ui/number/-10
directory:terminal/ui/number/100
directory:terminal/ui/number/-100
directory:terminal/ui/number/500
directory:terminal/ui/number/-500
directory:terminal/ui/number/1000
directory:terminal/ui/number/-1000
directory:terminal/ui/number/10000
directory:terminal/ui/number/-10000
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
execute positioned ^ ^0.0 ^ run
Calls function(s):
directory:terminal/remove
Calls function(s):
directory:terminal/event/close_terminal
Other comment(s): should be moved to a more optimal spot
Calls function(s):
directory:terminal/remove
directory:terminal/method/remove_auction
Other comment(s): Creates a new terminal button
Other comment(s): Finalize for terminal construction, removes tag
Calls function(s):
directory:terminal/event/close_terminal
directory:player/event/withdraw
Prepares player to tp to spawn
Calls function(s):
directory:terminal/event/close_terminal
directory:player/method/get_coords
Prepares player to tp to shop
Calls function(s):
directory:terminal/event/close_terminal
directory:player/method/get_coords
Calls function(s):
directory:terminal/event/close_terminal
directory:player/event/taken_loan
Prepares player to tp to their spawnpoint
Calls function(s):
directory:terminal/event/close_terminal
directory:player/method/get_coords
Calls function(s):
directory:terminal/event/close_terminal
directory:player/event/deposit
Calls function(s):
directory:terminal/event/close_terminal
directory:player/event/pay_credit
Prepares player to tp to bank
Calls function(s):
directory:terminal/event/close_terminal
directory:player/method/get_coords
Prepares player to tp to auction
Calls function(s):
directory:terminal/event/close_terminal
directory:player/method/get_coords
Other comment(s): data modify block ~ ~ ~ Text3 set value '[{"text": "Amount: ", "color": "white"}, {"nbt": "output_quantity", "storage": "ep:memory"}, {"text": " "}, {"text": "(", "color": "white"}, {"score": {"name": "#ep.count", "objective": "ep.variable"}, "color": "white"}, {"text": ")", "color": "white"}]'
Calls function(s):
directory:shop/draw/hidden_use
directory:shop/draw/current_use
Finishes the sign off
Calls function(s):
directory:buyer/state/finish
directory:seller/state/finish
directory:market/state/finish
directory:animation/shop_sign_placed/spawn
Calls function(s):
directory:shop/method/set_sell
Calls function(s):
directory:shop/method/set_buy
Calls function(s):
directory:shop/method/back
Runs when the market shop is destroyed
Other comment(s): Summons floating entity
store the total count of items into the floating armorstand
Calls function(s):
directory:heap/get/quantity
directory:heap/get/data
directory:heap/get/name
Removes the shop entity if the sign has been destroyed
Calls function(s):
directory:shop/remove_market
directory:heap/remove
directory:ui/remove
Sets the market to a sell shop
Other comment(s): Creates shop (with back button)
Calls function(s):
directory:ram/clear
directory:shop/init/quantity
Calls function(s):
directory:shop/init/price
Sets the quantity of the item in a shop
Calls function(s):
directory:ram/clear
directory:heap/set/quantity
directory:shop/init/max_use
directory:shop/init/price
Calls function(s):
directory:ui/remove
directory:shop/state/finish
Calls function(s):
directory:shop/init/reset_time
Sets the market to a buy shop
Other comment(s): Creates shop (with back button)
Calls function(s):
directory:ram/clear
directory:shop/init/quantity
Takes an input on #ep.raw_time ep.variable and converts it to a time in Mm
Calls function(s):
directory:formatter/clear
directory:formatter/time/hh-mm-ss
directory:formatter/clear
Formats the amount the player has earned from a shop (for tooltip)
Formats the amount the player has earned from a shop (for tooltip)
Activates when the back button is pressed on the UI for shop signs
Calls function(s):
directory:shop/init/buy_or_sell/redraw
directory:shop/init/quantity/redraw
directory:shop/init/max_use/redraw
directory:shop/init/max_use/redraw
directory:shop/init/reset_time/redraw
directory:shop/init/quantity/redraw
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:ui/item/button/back
directory:ui/item/button/reset
directory:ui/item/submit/reset_time
directory:ui/item/number/-1_minute
directory:ui/item/number/1_minute
directory:ui/item/number/-10_minute
directory:ui/item/number/10_minute
directory:ui/item/number/-1_hour
directory:ui/item/number/1_hour
directory:ui/item/number/-10_hour
directory:ui/item/number/10_hour
Calls function(s):
directory:shop/init/reset_time
directory:ui/method/update_ui
Calls function(s):
directory:ui/item/button/back
directory:ui/item/button/exit
directory:ui/item/button/reset
directory:ram/clear
directory:heap/get/quantity
directory:ui/item/submit/quantity
directory:ui/item/number/-1
directory:ui/item/number/1
directory:ui/item/number/-4
directory:ui/item/number/4
directory:ui/item/number/-8
directory:ui/item/number/8
directory:ui/item/number/-16
directory:ui/item/number/16
directory:ui/item/number/-32
directory:ui/item/number/32
directory:ui/item/number/-64
directory:ui/item/number/64
Calls function(s):
directory:shop/init/quantity
directory:ui/method/update_ui
Calls function(s):
directory:ui/remove
directory:shop/init/price/ui
directory:shop/state/price
Calls function(s):
directory:ui/item/button/back
directory:ui/item/button/reset
directory:ui/item/submit/price
directory:ui/item/number/-1
directory:ui/item/number/1
directory:ui/item/number/-10
directory:ui/item/number/10
directory:ui/item/number/-100
directory:ui/item/number/100
directory:ui/item/number/-500
directory:ui/item/number/500
directory:ui/item/number/-1000
directory:ui/item/number/1000
directory:ui/item/number/-10000
directory:ui/item/number/10000
Calls function(s):
directory:shop/init/price
directory:ui/method/update_ui
Calls function(s):
directory:ui/item/button/back
directory:ui/item/button/reset
directory:ui/item/submit/max_use
directory:ui/item/number/-1
directory:ui/item/number/1
directory:ui/item/number/-5
directory:ui/item/number/5
directory:ui/item/number/-10
directory:ui/item/number/10
directory:ui/item/number/-25
directory:ui/item/number/25
directory:ui/item/number/-100
directory:ui/item/number/100
directory:ui/item/number/-250
directory:ui/item/number/250
Calls function(s):
directory:shop/init/max_use
directory:ui/method/update_ui
Calls function(s):
directory:shop/init/buy_or_sell
Other comment(s): function directory:ram/clear
function directory:heap/get/time
execute store result score #ep.reset_time ep.time run data get storage ep:memory output_time.reset_time
execute store result score #ep.local_time ep.time run data get storage ep:memory output_time.start_time
Calls function(s):
directory:shop/event/reset_max_use
Calls function(s):
directory:shop/event/break_down
Other comment(s): function directory:heap/get/max_use
data modify storage ep:memory input_max_use set from storage ep:memory output_max_use
function directory:heap/set/max_use
execute store result storage ep:memory input_start_time int 1 run scoreboard players get #ep.timeline ep.time
function directory:heap/set/start_time
Calls function(s):
directory:heap/get/quantity
directory:shop/draw/current_use
Runs when the owner stocks the shop
Calls function(s):
directory:shop/draw/current_use
Runs when the owner stocks the shop
Calls function(s):
directory:shop/draw/current_use
Runs when the owner stocks the shop
Calls function(s):
directory:shop/draw/current_use
Runs when the owner stocks the shop
Calls function(s):
directory:shop/draw/current_use
Reverts slightly created sign to old sign execute if entity @s[tag=ep.trait.buyer] run data merge block ~ ~ ~ {Text1: '{"text": "Buy", "color": "blue", "clickEvent": {"action": "run_command", "value": "/function directory:buyer/init"}}', Text2: '{"text": "Right Click", "color": "green", "underlined": false}', Text3: '[{"text": "Amount: ", "color": "white"}, {"text": "0", "color": "gray"}, {"text": "(0)", "color": "white"}]', Text4: '[{"text": "Price: ", "color": "white"}, {"text": "0", "color": "yellow"}]'} execute if entity @s[tag=ep.trait.seller] run data merge block ~ ~ ~ {Text1: '{"text": "Sell", "color": "red", "clickEvent": {"action": "run_command", "value": "/function directory:seller/init"}}', Text2: '{"text": "Right Click", "color": "green", "underlined": false}', Text3: '[{"text": "Amount: ", "color": "white"}, {"text": "0", "color": "gray"}, {"text": "(0)", "color": "white"}]', Text4: '[{"text": "Earn: ", "color": "white"}, {"text": "0", "color": "yellow"}]'} execute if entity @s[tag=ep.trait.market.buy] run data merge block ~ ~ ~ {Text1: '{"text": "Market", "color": "gold", "clickEvent": {"action": "run_command", "value": "/function directory:market/init"}}', Text2: '{"text": "Right Click", "color": "green", "underlined": false}', Text3: '[{"text": "Amount: ", "color": "white"}, {"text": "0", "color": "gray"}, {"text": "(0)", "color": "white"}]', Text4: '[{"text": "Price: ", "color": "white"}, {"text": "0", "color": "yellow"}]'} execute if entity @s[tag=ep.trait.market.sell] run data merge block ~ ~ ~ {Text1: '{"text": "Market", "color": "gold", "clickEvent": {"action": "run_command", "value": "/function directory:market/init"}}', Text2: '{"text": "Right Click", "color": "green", "underlined": false}', Text3: '[{"text": "Amount: ", "color": "white"}, {"text": "0", "color": "gray"}, {"text": "(0)", "color": "white"}]', Text4: '[{"text": "Earn: ", "color": "white"}, {"text": "0", "color": "yellow"}]'} kill @s
Calls function(s):
directory:shop/draw/current_use_market_sell
The functions that load/setup the datapack
# constants
Objective(s): ep.display_money dummy {"text": "Money"}
ep.money dummy {"text": "Money"}
ep.bank dummy {"text": "Bank"}
ep.highest_money dummy {"text": "Highest Money You Ever Had"}
ep.debt dummy {"text": "Debt"}
ep.debt_state dummy
ep.debt_start dummy {"text": "Debt Start Time"}
ep.debt_time dummy {"text": "Debt Time"}
ep.variable dummy
ep.config dummy
ep.state dummy
ep.uid trigger {"text": "Fendoran's UID"}
ep.interact minecraft.custom:minecraft.talked_to_villager
ep.time dummy {"text": "Relativistic Time Syncing"}
ep.reset_time dummy
ep.end_time dummy
ep.use dummy
ep.max_use dummy
ep.animation dummy
ep.pre_tp dummy
ep.tp_cooldown dummy
ep.tp_cooldown1 dummy
ep.tp_cooldown2 dummy
ep.tp_cooldown3 dummy
ep.tp_cooldown4 dummy
ep.actionbar dummy
ep.announcement dummy
ep.age dummy
travel trigger {"text": "Travel"}
auction trigger {"text": "Auction"}
bid trigger {"text": "Bid"}
loan trigger {"text": "Loan"}
credit trigger {"text": "Credit"}
debt trigger {"text": "Debt"}
deposit trigger {"text": "Deposit"}
withdraw trigger {"text": "Withdraw"}
pay trigger {"text": "Pay"}
balance trigger {"text": "Balance"}
bank trigger {"text": "Bank"}
sell trigger {"text": "Sell"}
buy trigger {"text": "Buy"}
commands trigger {"text": "Commands"}
market trigger {"text": "Market"}
settings trigger {"text": "Settings"}
ep.interest_time minecraft.custom:minecraft.play_one_minute "Last Interest"
ep.tax_time minecraft.custom:minecraft.play_one_minute "Last Tax"
ep.income dummy "income"
ep.ab_displace dummy
ep.ab_displace2 dummy
used to grab positions of players and entities
ep.position.x dummy
ep.position.y dummy
ep.position.z dummy
Stores shop owner's UID into the shops
ep.owner dummy
Stores how much money a player shop owns
ep.stored_money dummy
Constant(s): how much each market sign costs:
sets the time it takes for a teleport to work
#ep.enum.shop.infinite_use ep.state = 0 -> entity #ep.enum.shop.infinite_use
#ep.enum.command.idle ep.state = 0 -> entity #ep.enum.command.idle 'Idle' enum state of player
Other comment(s): define objective ep.money Hold money of players
define objective ep.variable General objective for calculation
Initializes the bank values
Editable Bank Values
Bank Interest Values
Bank Loan Values
define entity #ep.loan.interest_time.1
define entity #ep.loan.interest_time.2
define entity #ep.loan.interest_time.3
define entity #ep.loan.max_loan
define entity #ep.loan.interest_rate.1
define entity #ep.loan.interest_rate.2
define entity #ep.loan.interest_rate.3
define entity #ep.debt.phase.1
define entity #ep.debt.phase.2
define entity #ep.debt.blacklist_clearance
Bank Taxes
Disabled Bank Statuses
Money Drops
Player Shops (disabled by default)
The amount players have spent/earned on shop signs
define objective ep.ab_displace Determine the time to 'displace' currency's actionbar to subtitle
define entity #ep.state
define entity #ep.float_tooltip.lifetime Determine how long 'float tooltip' should live
define entity #ep.float_tooltip.move_time Determine how long 'float tooltip' should move before stopping
Shop Cooldown (time in seconds) * 20 = #
Spawn Cooldown (time in seconds) * 20 = #
Home Cooldown (time in seconds) * 20 = #
Auction Cooldown (time in seconds) * 20 = #
Bank Cooldown (time in seconds) * 20 = #
define entity #ep.auction.time
define entity #ep.auction.auction_time
define entity #ep.currency.displacement_time
define entity #ep.start_money
define entity #ep.start_bank
define entity #ep.bed.near
define entity #ep.bed.far
define entity #ep.ui.value
define entity #ep.ui.default
define entity #ep.dead.drop
define entity #ep.dead.void
define entity #ep.mob.drop
define entity BOOLEAN_STATE
define entity ZERO xD
define entity 100
define entity -1
define entity MAX_INT Maxium integer limit (2^31-1)
define entity MIN_STACK Minium item stack size
define entity ITEM_STACK Item stack size
define entity MINUTE One minute in ticks
define entity HOUR One hour in ticks
define entity SECOND One second in ticks
define entity MINUTE_IN_SECOND One minute in seconds
define entity SINGLE_DIGIT
Gametime time values
define entity #ep.target_uid Target UID, use to find the matching UID
define entity #ep.current_shop_uid Current UID of a sign
define entity #ep.current_player_uid Current UID of a player
define entity #ep.auction.state
define entity #ep.timeline Absolute global time scale
define entity #ep.raycast
define tag ep.spawning
define tag ep.trait.ui.number
define tag ep.trait.ui.button
define tag ep.trait.ui.submit
define bossbar ep:auction
Calls function(s):
directory:enum/auction
directory:enum/bank
directory:enum/bid
directory:enum/boolean
directory:enum/buyer
directory:enum/debt
directory:enum/loan
directory:enum/seller
directory:enum/sign
directory:enum/deposit
directory:enum/withdraw
directory:enum/pay
directory:enum/travel
directory:enum/sell
directory:enum/buy
directory:enum/market
directory:config
unit_test:main
Other comment(s): Used for the shop display of money spent (relative to shop)
Money is removed from the vault
Calls function(s):
directory:transaction/transfer
directory:seller/message/success_sell
directory:seller/use/factory
directory:player/inventory_writer/run
directory:seller/use/float_tooltip
directory:shop/event/use
Calls function(s):
directory:heap/get/data
Calls function(s):
directory:seller/message/fail_sell
Other comment(s): Append all left over items to output
Calls function(s):
directory:seller/use/factory
Other comment(s): > Remove any nbt that doesn't need to be filter here first
Calls function(s):
directory:seller/use/checker/loop
directory:seller/use/fail
directory:seller/use/success
Calls function(s):
directory:seller/use"}},{"text": "Sell", "color": "red"}]'
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:ram/clear
directory:seller/init/setup
directory:ram/clear
Calls function(s):
directory:seller/init/setup/success
directory:seller/init/setup/fail
Calls function(s):
directory:seller/constructor/new
directory:seller/init/setup/builder
Calls function(s):
directory:shop/message/empty_hand
directory:shop/message/untradable
Other comment(s): define tag ep.trait.shop
define tag ep.trait.seller
Calls function(s):
directory:seller/constructor/builder
Other comment(s): define storage ep:memory RAM storage
> RAM should be clear frequently because of this bug: https://bugs.mojang.com/browse/MC-92264
Other comment(s): > TODO
Calls function(s):
directory:player_shop/method/return_item
Calls function(s):
directory:ram/clear
directory:player_shop/method/get_name
Other comment(s): define tag ep.player_shop.owner
Calls function(s):
directory:ram/clear
directory:player_shop/method/get_name
directory:player_shop/message/broadcast
# does permanent display
Other comment(s): execute if score @s ep.state = #ep.enum.sell.broadcast ep.state run function directory:player_shop/sale
Calls function(s):
directory:player_shop/sale
Other comment(s): define tag ep.trait.player_shop
Displays the tooltip (item and time)
Other comment(s): removes the entity for being killed, since a player is looking at it
Summons the item/AEC if it doesn't exist
Other comment(s): Raycasts to find the shop the player is looking at
Calls function(s):
directory:player/tooltip/found
directory:player/tooltip/raycast
Initial raycast function for tooltips
Calls function(s):
directory:player/tooltip/raycast
When a shop is found, this command is ran to display the items
Other comment(s): Clears the ram used for data storage
Sets score of #ep.target_uid ep.uid to shop's uid, and owner uid (if available)
Calls function(s):
directory:ram/clear
directory:heap/get/data
directory:player/tooltip/tooltip
directory:player/tooltip/tooltip
directory:player/tooltip/display
Sets up correct display for the shop/sign tooltips (ran by the shop)
Calls function(s):
directory:shop/method/formatted_time
directory:shop/method/formatted_earned
directory:shop/method/formatted_number
Other comment(s): Detects if player is near a bed
When ran at the player (or any entity for that matter) it gets the coords and stores in ep.position.x and so on
Other comment(s): Displays to player that they have increased their debt due to interest
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Other comment(s): Tells the player that their interest rate has increased
function directory:tracker/currency/displace
Other comment(s): Tells player they can no longer purchase from shops
function directory:tracker/currency/displace
Other comment(s): Displays to player that they are no longer blacklisted to shops
function directory:tracker/currency/displace
Other comment(s): Displays to player that they have increased their debt due to interest
Calls function(s):
directory:tracker/currency/displace
Other comment(s): Displays to player that they have increased their debt due to interest
Calls function(s):
directory:tracker/currency/displace
Executes as every player with the ep.player.init tag
Other comment(s): If a player is in debt, run this command to work on it
If a player is near a shop, the player runs this command
Calls function(s):
directory:player/event/debt_time
directory:player/event/bank_interest_time
directory:player/event/tax_time
directory:player/tooltip/main
directory:tracker/area
directory:tracker/command
directory:tracker/currency
directory:tracker/interaction
directory:player/event/awaiting_teleport
directory:player/advancement
Other comment(s): > input > raw_inventory
Calls function(s):
directory:player/inventory_writer/sort
directory:player/inventory_writer/save/hotbar
directory:player/inventory_writer/save/backpack
directory:player/inventory_writer/save/armor
directory:player/inventory_writer/save/offhand
Determines if player is eligible for taxation
Calls function(s):
directory:player/event/take_tax
Calculates and increments player's interest
Calls function(s):
directory:player/message/take_tax
Calls function(s):
directory:tracker/command/message/loan/taken_loan
If the player walks away from their spot
Other comment(s): Remove TP tags
Other comment(s): scoreboard players operation #ep.sender ep.money = MAX_INT ep.variable
scoreboard players operation #ep.receiver ep.money = @s ep.money
scoreboard players operation #ep.transaction ep.money = #ep.mob.drop ep.variable
function directory:transaction/transfer
scoreboard players operation @s ep.money = #ep.receiver ep.money
function directory:player/message/kill_mob
Other comment(s): This function handles player debt
Calculates the relativistic time since last loan increase
Calculates the relativistic time since the debt was created
runs different functions depending on the player's debt state
Calculates when/if a player is to receive interest
detects if a player must have an increase in debt
Calls function(s):
directory:player/event/debt_time/remove_bad_credit
directory:player/event/debt_time/blacklist
directory:player/event/debt_time/not_paying
directory:player/event/debt_interest
Other comment(s): Resets a player's bad credit after they have waited
Calls function(s):
directory:player/message/debt_time/bad_credit
Other comment(s): Sets players to debt level 2, which increases their interest rate
Calls function(s):
directory:player/message/debt_time/not_paying
Other comment(s): Blacklists players from shop when they are in bad credit
Calls function(s):
directory:player/message/debt_time/blackhole
Other comment(s): Calculates and increments player's interest
Calls function(s):
directory:player/message/debt_interest
Determines if player is eligible for bank interest
Calls function(s):
directory:player/event/bank_interest
Calculates and increments player's interest
Calls function(s):
directory:player/message/bank_interest
Runs when the player is waiting to be teleported title @s times 0 50 5 scoreboard players remove @s ep.pre_tp 1 scoreboard players operation #ep.cool_down ep.variable = @s ep.pre_tp scoreboard players add #ep.cool_down ep.variable 20 scoreboard players operation #ep.cool_down ep.variable /= SECOND ep.variable title @s[tag=ep.trait.player.teleport.shop] subtitle [{"text":"Traveling to ","color":"gray","bold":false},{"text":"Shop","color":"light_purple","bold":true},{"text":" in ","color":"gray","bold":false},{"score":{"name":"#ep.cool_down","objective":"ep.variable"},"color":"dark_gray","bold":true},{"text":" seconds.","color":"gray","bold":false}] title @s[tag=ep.trait.player.teleport.home] subtitle [{"text":"Traveling to ","color":"gray","bold":false},{"text":"Home","color":"white","bold":true},{"text":" in ","color":"gray","bold":false},{"score":{"name":"#ep.cool_down","objective":"ep.variable"},"color":"dark_gray","bold":true},{"text":" seconds.","color":"gray","bold":false}] title @s[tag=ep.trait.player.teleport.spawn] subtitle [{"text":"Traveling to ","color":"gray","bold":false},{"text":"Spawn","color":"aqua","bold":true},{"text":" in ","color":"gray","bold":false},{"score":{"name":"#ep.cool_down","objective":"ep.variable"},"color":"dark_gray","bold":true},{"text":" seconds.","color":"gray","bold":false}] title @s[tag=ep.trait.player.teleport.auction] subtitle [{"text":"Traveling to ","color":"gray","bold":false},{"text":"Auction","color":"red","bold":true},{"text":" in ","color":"gray","bold":false},{"score":{"name":"#ep.cool_down","objective":"ep.variable"},"color":"dark_gray","bold":true},{"text":" seconds.","color":"gray","bold":false}] title @s[tag=ep.trait.player.teleport.bank] subtitle [{"text":"Traveling to ","color":"gray","bold":false},{"text":"Bank","color":"yellow","bold":true},{"text":" in ","color":"gray","bold":false},{"score":{"name":"#ep.cool_down","objective":"ep.variable"},"color":"dark_gray","bold":true},{"text":" seconds.","color":"gray","bold":false}] title @s title {"text":"Teleporting...","color":"green","bold":true} # player has moved: execute store result score #ep.temp ep.position.x run data get entity @s Pos[0] execute store result score #ep.temp ep.position.y run data get entity @s Pos[1] execute store result score #ep.temp ep.position.z run data get entity @s Pos[2] execute unless score @s ep.position.x = #ep.temp ep.position.x run function directory:player/event/leave_teleport execute if score @s ep.position.x = #ep.temp ep.position.x unless score @s ep.position.y = #ep.temp ep.position.y run function directory:player/event/leave_teleport execute if score @s ep.position.x = #ep.temp ep.position.x if score @s ep.position.y = #ep.temp ep.position.y unless score @s ep.position.z = #ep.temp ep.position.z run function directory:player/event/leave_teleport # time is up, and successful execute if score @s[tag=ep.trait.player.teleport.shop] ep.pre_tp matches ..0 run function directory:terminal/teleport/shop execute if score @s[tag=ep.trait.player.teleport.home] ep.pre_tp matches ..0 run function directory:terminal/teleport/home execute if score @s[tag=ep.trait.player.teleport.spawn] ep.pre_tp matches ..0 run function directory:terminal/teleport/spawn execute if score @s[tag=ep.trait.player.teleport.auction] ep.pre_tp matches ..0 run function directory:terminal/teleport/auction execute if score @s[tag=ep.trait.player.teleport.bank] ep.pre_tp matches ..0 run function directory:terminal/teleport/bank execute if score @s ep.pre_tp matches ..0 run scoreboard players reset ep.cool_down ep.variable execute if score @s ep.pre_tp matches ..0 run scoreboard players reset @s ep.pre_tp
Lookup table for if the player has any valid advancements execute if score @s[advancements={economy_plus:earn_any=false}] ep.money matches 0.. run advancement grant @s only economy_plus:earn_any execute if score @s[advancements={economy_plus:earn_100=false}] ep.money matches 100.. run advancement grant @s only economy_plus:earn_100 execute if score @s[advancements={economy_plus:earn_1000=false}] ep.money matches 1000.. run advancement grant @s only economy_plus:earn_1000 execute if score @s[advancements={economy_plus:earn_10000=false}] ep.money matches 10000.. run advancement grant @s only economy_plus:earn_10000 execute if score @s[advancements={economy_plus:earn_25000=false}] ep.money matches 25000.. run advancement grant @s only economy_plus:earn_25000 execute if score @s[advancements={economy_plus:earn_50000=false}] ep.money matches 50000.. run advancement grant @s only economy_plus:earn_50000 execute if score @s[advancements={economy_plus:earn_100000=false}] ep.money matches 100000.. run advancement grant @s only economy_plus:earn_100000 execute if score @s[advancements={economy_plus:earn_1000000=false}] ep.money matches 1000000.. run advancement grant @s only economy_plus:earn_1000000
Determines if the player is a buyer, or the owner of the market shop execute if score @s ep.uid = @e[type=area_effect_cloud,tag=ep.trait.market,limit=1,sort=nearest] ep.owner run function directory:market/use_sell/owner execute unless score @s ep.uid = @e[type=area_effect_cloud,tag=ep.trait.market,limit=1,sort=nearest] ep.owner run function directory:market/use_sell/seller kill @e[type=area_effect_cloud,tag=ep.trait.tooltip.currency_earned,limit=1,sort=nearest]
Allows other players to sell to player market sell shop
Other comment(s): Gets the inventory size of the market
Calls function(s):
directory:ram/clear
directory:market/use_sell/seller/main
directory:market/message/full_inventory
directory:market/message/seller/no_money
directory:market/use_sell/checker/main
directory:ram/clear
Gives the player money after successful sale
Calls function(s):
directory:transaction/transfer
directory:market/message/seller/success_sell
directory:market/use_sell/seller/factory
directory:player/inventory_writer/run
directory:market/use_sell/float_tooltip/sell
directory:shop/event/market_seller_use
Calls function(s):
directory:heap/get/data
Removes items from seller's inventory & performs logistics
Other comment(s): Append all left over items to output
Calls function(s):
directory:seller/use/factory
Calls function(s):
directory:buyer/use/product
Runs if the player is the owner of the market shop
Calls function(s):
directory:ram/clear
directory:market/use_sell/owner/main
directory:market/message/owner/fail_stock
directory:market/use_sell/owner/increase_value
directory:market/use_sell/owner/collect
directory:ram/clear
Runs if the player has the correct item in their inventory
Other comment(s): scoreboard players operation #ep.sender ep.money = MAX_INT ep.variable
scoreboard players operation #ep.receiver ep.money = @s ep.money
scoreboard players operation #ep.transaction ep.money = #ep.price ep.variable
function directory:transaction/transfer
scoreboard players operation @s ep.money = #ep.receiver ep.money
Calls function(s):
directory:market/message/success_sell
directory:market/use_buy/owner/factory
directory:player/inventory_writer/run
directory:market/message/owner/success_sell
directory:shop/event/market_owner_use
Sets values for the shop
Calls function(s):
directory:heap/get/data
Does the "stocking" of money
Other comment(s): adds to the shops money storage
Calls function(s):
directory:transaction/transfer
directory:market/message/owner/success_add_money
directory:market/use_sell/float_tooltip/stock
directory:shop/draw/current_use
Runs if the player doesn't have the required item(s)
Calls function(s):
directory:market/message/owner/full_inventory
Runs if the player doesn't have the required item(s)
Calls function(s):
directory:market/message/owner/fail_sell
Due to a problem with stacks of items more than 127 not being supported, this function will loop through the amount of items, spawning a stack or less at a time
Calls function(s):
directory:market/pickup_under_65
directory:market/pickup_over_64
directory:market/use_sell/owner/collect_loop
Runs when the shop owner collects the items from the shop
Calls function(s):
directory:heap/get/quantity
directory:market/message/owner/collect_items
directory:market/use_sell/owner/collect_loop
directory:shop/event/market_owner_use_sell
Adds items that have passed the check to the filtered_list
Checks if player has the correct item(s), and amount of item(s)
Other comment(s): > Remove any nbt that doesn't need to be filter here first
Calls function(s):
directory:market/use_sell/checker/loop
directory:market/message/seller/fail
directory:market/use_sell/seller/success
Loops through every item in the player's inventory to see if they can sell it
Calls function(s):
directory:market/use_sell/checker/pass
directory:market/use_sell/checker/fail
directory:market/use_sell/checker/loop
Adds all failed items to the failed_list in storage
Determines if the player is a buyer, or the owner of the market shop execute if score @s ep.uid = @e[type=area_effect_cloud,tag=ep.trait.market,limit=1,sort=nearest] ep.owner run function directory:market/use_buy/owner execute unless score @s ep.uid = @e[type=area_effect_cloud,tag=ep.trait.market,limit=1,sort=nearest] ep.owner run function directory:market/use_buy/buyer kill @e[type=area_effect_cloud,tag=ep.trait.tooltip.currency_earned,limit=1,sort=nearest]
Calls function(s):
directory:buyer/use/product
Runs if the player is the owner of the market shop
Calls function(s):
directory:ram/clear
directory:market/use_buy/owner/main
directory:market/use_buy/checker/main
directory:market/use_buy/owner/collect
directory:ram/clear
Runs if the player has the correct item in their inventory
Other comment(s): scoreboard players operation #ep.sender ep.money = MAX_INT ep.variable
scoreboard players operation #ep.receiver ep.money = @s ep.money
scoreboard players operation #ep.transaction ep.money = #ep.price ep.variable
function directory:transaction/transfer
scoreboard players operation @s ep.money = #ep.receiver ep.money
Calls function(s):
directory:market/message/success_sell
directory:market/use_buy/owner/factory
directory:player/inventory_writer/run
directory:market/message/owner/success_sell
directory:shop/event/market_owner_use
Sets values for the shop
Calls function(s):
directory:heap/get/data
Runs if the player doesn't have the required item(s)
Calls function(s):
directory:market/message/full_inventory
Runs if the player doesn't have the required item(s)
Calls function(s):
directory:market/message/owner/fail_sell
Does the "stocking" part
Other comment(s): Append all left over items to output
Calls function(s):
directory:market/use_buy/owner/factory
Runs when the shop owner collects money from the shop
Calls function(s):
directory:transaction/transfer
directory:market/message/owner/collect
Adds items that have passed the check to the filtered_list
Checks to see if the item the player has, is the same as the one in the market shop
Other comment(s): > Remove any nbt that doesn't need to be filter here first
loops through the player's inventory, adding together all sellable (same item) items
Gets how many items the sign can store
If the player has enough, it either fails or is successful
Calls function(s):
directory:market/use_buy/checker/loop
directory:market/use_buy/owner/fail
directory:market/use_buy/owner/full_inventory
directory:market/use_buy/owner/success
Loops through every item in the player's inventory to see if they can sell it
Calls function(s):
directory:market/use_buy/checker/pass
directory:market/use_buy/checker/fail
directory:market/use_buy/checker/loop
Adds all failed items to the failed_list in storage
Runs if player is buying from a player owned market shop
Other comment(s): Check for full inventory
Statuses
Calls function(s):
directory:market/check_full
directory:market/use_buy/buyer/main
directory:market/use_buy/buyer/success
directory:market/message/not_enough_balance
directory:market/message/buyer/out_of_stock
directory:market/message/buyer/inv_full
Runs if player is able to purchase item from market shop
Other comment(s): Transfers money from player to shop
adds to the shops money storage
Calls function(s):
directory:transaction/transfer
directory:market/message/buyer/success_purchase
directory:market/use_buy/float_tooltip
directory:market/use_buy/buyer/factory
directory:shop/event/market_buyer_use
Calls function(s):
directory:ram/clear
directory:heap/get/data
Calls function(s):
directory:market/use_buy/product
If the current value is under 65 execute store result block 29999999 5 29999999 Items[0].Count byte 1 run scoreboard players get #ep.left_quantity ep.variable scoreboard players reset #ep.left_quantity ep.variable
If the current value is over 64 data modify block 29999999 5 29999999 Items[0].Count set value 64 scoreboard players remove #ep.left_quantity ep.variable 64
Due to a problem with stacks of items more than 127 not being supported, this function will loop through the amount of items, spawning a stack or less at a time setblock 29999999 5 29999999 shulker_box setblock 29999999 6 29999999 shulker_box data modify block 29999999 5 29999999 Items[] set from storage ep:memory output_item execute if score #ep.left_quantity ep.variable matches ..64 run function directory:market/pickup_under_65 execute if score #ep.left_quantity ep.variable matches 65.. run function directory:market/pickup_over_64 loot insert 29999999 6 29999999 mine 29999999 5 29999999 stick{ucit:{id:"inventory_modifier"}} loot spawn ~ ~ ~ mine 29999999 6 29999999 stick{ucit:{id:"inventory_modifier"}} setblock 29999999 5 29999999 air setblock 29999999 6 29999999 air execute if score #ep.left_quantity ep.variable matches 1.. run function directory:market/pickup_loop
When the owner is standing in the item, this is ran ## Creates items and money for shop owner to collect later after the market shop has been destroyed execute positioned ~ ~1.7 ~ run kill @e[type=area_effect_cloud,tag=ep.trait.broken_market_shop.hover,distance=..0.5,limit=1] function directory:heap/get/quantity function directory:heap/get/data scoreboard players operation #ep.sender ep.money = MAX_INT ep.variable scoreboard players operation #ep.receiver ep.money = @s ep.money scoreboard players operation #ep.transaction ep.money = #ep.price ep.variable function directory:transaction/transfer scoreboard players operation @s ep.money = #ep.receiver ep.money function directory:market/message/owner/pickup execute store result score #ep.total_quantity ep.variable run data get storage ep:memory output_quantity scoreboard players operation #ep.total_quantity ep.variable *= #ep.use ep.variable scoreboard players operation #ep.left_quantity ep.variable = #ep.total_quantity ep.variable execute if score #ep.total_quantity ep.variable matches 1.. run function directory:market/pickup_loop function directory:heap/remove function directory:ui/remove execute as @e[tag=ep.trait.broken_market_shop,distance=..0.5] if score @s ep.owner = #ep.target_uid ep.owner run kill @s scoreboard players operation #ep.vault ep.variable -= #ep.market.sign_cost ep.variable
Calls function(s):
directory:tracker/currency/displace
Tells the player the shop is full on stock
Tells the player they don't have the required item(s)
Calls function(s):
directory:tracker/currency/displace
Tells the player their item stocking was successful
Calls function(s):
directory:tracker/currency/displace
Tells the player their item stocking was successful
Calls function(s):
directory:tracker/currency/displace
Tells the player they don't have the required item(s)
Calls function(s):
directory:tracker/currency/displace
Tells the player they don't have the required item(s)
Calls function(s):
directory:tracker/currency/displace
Tells the player they don't have the required item(s)
Calls function(s):
directory:tracker/currency/displace
Tells the player they don't have the required item(s)
Calls function(s):
directory:tracker/currency/displace
Tells the player they don't have the required item(s)
Calls function(s):
directory:tracker/currency/displace
Tells the player the shop is full on stock
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
This is the floating chest entity if the player shop has been broken scoreboard players operation #ep.target_uid ep.owner = @s ep.owner scoreboard players operation #ep.target_uid ep.uid = @s ep.uid scoreboard players operation #ep.use ep.variable = @s ep.use scoreboard players operation #ep.price ep.variable = @s ep.stored_money execute as @p[distance=..0.5] if score @s ep.uid = #ep.target_uid ep.owner run function directory:market/owner_pickup tp @s[nbt={OnGround:1b}] ~ ~ ~ ~5 ~ data merge entity @s[nbt={OnGround:1b}] {NoGravity:1b} execute if entity @s[nbt={NoGravity:1b}] positioned ~ ~1.7 ~ unless entity @e[type=area_effect_cloud,tag=ep.trait.broken_market_shop.hover,distance=..0.1,limit=1] run summon area_effect_cloud ~ ~ ~ {Tags:['ep.trait.broken_market_shop.hover'],CustomNameVisible:1b,Duration:20,CustomName:'{"text":"Player Shop","color":"gray"}'}
Ran at new buy sign
Calls function(s):
directory:ram/clear
directory:market/init/setup
directory:ram/clear
Ran once player clicks sign, verifies that player has a valid item in hand
Calls function(s):
directory:market/init/setup/success
directory:market/init/setup/fail
If item is valid, sets item, and begins the terminal interface
Other comment(s): Temporarily stores the UID of the shop owner into #ep.shop_owner ep.uid
Calls function(s):
directory:market/constructor/new
directory:market/init/setup/builder
Is ran if the buy item is invalid, or doesn't exist (empty hand)
Calls function(s):
directory:shop/message/empty_hand
directory:shop/message/untradable
Other comment(s): define tag ep.trait.shop
define tag ep.trait.buyer
Calls function(s):
directory:market/constructor/builder
Sets up newly summoned AEC with default scores
Checks if the player's inv is full of items
Other comment(s): exclude offhand and armor slots
Other comment(s): Checks if the config has the pack enabled
Calls function(s):
directory:enabled
Calls function(s):
directory:heap/method/set_use
Calls function(s):
directory:heap/method/set_quantity
Calls function(s):
directory:heap/method/set_price
Calls function(s):
directory:heap/method/set_item
Calls function(s):
directory:heap/method/remove
Other comment(s): Gets the quantity of the item
Other comment(s): Gets the name for the item
Other comment(s): Copys to storage shop data
Calls function(s):
directory:heap/method/get_name
directory:heap/method/get_quantity
Calls function(s):
directory:heap/method/get_quantity
Calls function(s):
directory:heap/method/get_name
Other comment(s): sets up and calls the get data method
Calls function(s):
directory:heap/method/get_data
Other comment(s): define entity #ep.input.time
Other comment(s): define entity #ep.input.time
Other comment(s): define entity #ep.input.time
Calls function(s):
directory:floater/visualizer/horizontal
directory:floater/visualizer/vertical
Calls function(s):
directory:floater/type/spawn/spawned
directory:floater/type/spawn/display
Calls function(s):
directory:floater/remove
Displays the amount the admin shops have earned and spent
Calls function(s):
directory:floater/type/spawn/display/summon_time
Summons the bank balance of the nearest player
Calls function(s):
directory:floater/method/formatted_time
Other comment(s): define tag ep.player.inside_floater
function directory:floater/visualize
Calls function(s):
directory:floater/type/shop/spawned
directory:tracker/area/event/enter_floater/shop
directory:floater/type/shop/display
Calls function(s):
directory:floater/remove
Displays the amount the admin shops have earned and spent
Calls function(s):
directory:floater/type/shop/display/summon_earned
directory:floater/type/shop/display/summon_spent
Summons the amount the admin shop has earned
Calls function(s):
directory:floater/method/formatted_earned
Summons the amount the admin shop has earned
Calls function(s):
directory:floater/method/formatted_earned
Calls function(s):
directory:floater/remove
Displays the amount the admin shops have earned and spent
Calls function(s):
directory:floater/type/bank/display/summon_bank_balance
Summons the bank balance of the nearest player
Calls function(s):
directory:floater/method/formatted_earned
Calls function(s):
directory:floater/remove
Other comment(s): Sets a custom name to time
Formats an currency amount for the floater texts
Other comment(s): define entity #ep.enum.withdraw.idle
define entity #ep.enum.withdraw.negative
define entity #ep.enum.withdraw.invalid_location
define entity #ep.enum.withdraw.not_enough_money
define entity #ep.enum.withdraw.too_big
Other comment(s): define entity #ep.enum.travel.init
define entity #ep.enum.travel.disabled
Other comment(s): define entity #ep.enum.sell.idle
define entity #ep.enum.sell.empty_hand
define entity #ep.enum.sell.untradable
define entity #ep.enum.sell.too_close
Other comment(s): define entity #ep.enum.sign.init 'init' enum state of a sign
define entity #ep.enum.sign.setup 'item setup' enum state of a sign
define entity #ep.enum.sign.quantity 'Amount setup' enum state of a sign
define entity #ep.enum.sign.price 'Price setup' enum state of a sign
define entity #ep.enum.sign.max_use 'Max usage setup' enum state of a sign
define entity #ep.enum.sign.reset_time 'Reset Timer setup' enum state of a sign
define entity #ep.enum.sign.finish 'Completed setup' enum state of a sign
Other comment(s): define entity #ep.enum.seller.idle
define entity #ep.enum.seller.blacklist
define entity #ep.enum.seller.in_cooldown
Other comment(s): define entity #ep.enum.sell.idle
define entity #ep.enum.sell.empty_hand
define entity #ep.enum.sell.untradable
define entity #ep.enum.sell.too_close
define entity #ep.enum.sell.item
define entity #ep.enum.sell.price
define entity #ep.enum.sell.broadcast
Other comment(s): define entity #ep.enum.pay.idle
define entity #ep.enum.pay.negative
define entity #ep.enum.pay.no_player
define entity #ep.enum.pay.not_enough_money
define entity #ep.enum.pay.too_big
Constant(s): maximum number of stored item sets
Other comment(s): define entity #ep.enum.market.idle
define entity #ep.enum.market.successful
define entity #ep.enum.market.not_enough_money
Other comment(s): define entity #ep.enum.loan.idle
define entity #ep.enum.loan.over_asset
define entity #ep.enum.loan.over_max_loan
define entity #ep.enum.loan.in_debt
define entity #ep.enum.loan.phase.1
define entity #ep.enum.loan.phase.2
define entity #ep.enum.loan.phase.3
define entity #ep.enum.loan.negative
define entity #ep.enum.loan.invalid_location
Other comment(s): define entity #ep.enum.deposit.idle
define entity #ep.enum.deposit.negative
define entity #ep.enum.deposit.invalid_location
define entity #ep.enum.deposit.not_enough
define entity #ep.enum.deposit.too_big
Other comment(s): define entity #ep.enum.debt.idle
define entity #ep.enum.debt.start
define entity #ep.enum.debt.not_paying
define entity #ep.enum.debt.blacklist
define entity #ep.enum.debt.bad_credit
Other comment(s): define entity #ep.enum.buyer.idle
define entity #ep.enum.buyer.blacklist
define entity #ep.enum.buyer.not_enough_balance
define entity #ep.enum.buyer.in_cooldown
Other comment(s): define entity #ep.enum.buy.idle
define entity #ep.enum.buy.not_enough_money
define entity #ep.enum.buy.shop_not_found
Other comment(s): define entity #ep.enum.bool.false Primitive 'FALSE' data type
define entity #ep.enum.bool.true Primitive 'TRUE' data type
Other comment(s): define entity #ep.enum.bid.idle
define entity #ep.enum.bid.illegal
define entity #ep.enum.bid.over
define entity #ep.enum.bid.under
define entity #ep.enum.bid.money
define entity #ep.enum.bid.no_auction
define entity #ep.enum.bid.invalid_location
define entity #ep.enum.bid.negative
Other comment(s): define entity #ep.enum.bank.idle
define entity #ep.enum.bank.over_debt
define entity #ep.enum.bank.over_balance
define entity #ep.enum.bank.not_in_debt
define entity #ep.enum.bank.negative
define entity #ep.enum.bank.invalid_location
Other comment(s): > Auction enum for /trigger auction command
define entity #ep.enum.auction.idle
define entity #ep.enum.auction.already_started
define entity #ep.enum.auction.invalid_location
> Auction enum for the auction system
define entity #ep.enum.auction.init
define entity #ep.enum.auction.item
define entity #ep.enum.auction.min_bid
define entity #ep.enum.auction.broadcast
> Auction enum for the auction gui
define entity #ep.enum.auction.item_not_found
define entity #ep.enum.auction.untradable_item
Other comment(s): Where everything is ran from
relativistic timeline
initializes players when they join for the first time
tags tooltips with a kill tag, that is removed if a player is looking at that sign (should be relocated to somewhere in the player folder)
runs for every initialized player every tick
kills any tooltip that is more than 6 blocks from a player
Ensures that the vault minimum is always the lowest value possible
Calls function(s):
directory:player/init
directory:player/main
directory:shop/main
directory:float_tooltip/main
directory:animation/main
directory:floater/main
directory:terminal/main
directory:player_shop/main
directory:currency_drop/main
directory:market/main
directory:currency_drop/drop
directory:currency_drop/inventory/clear
directory:auction/main
Calls function(s):
directory:transaction/transfer
directory:currency_drop/message/pickup
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:currency_drop/pickup
Calls function(s):
directory:currency_drop/message/pickup
Other comment(s): define entity #ep.list_statistic
define entity #ep.sidebar_statistic
define entity #ep.actionbar_statistic
define entity #ep.teleport
define entity #ep.enabled
Calls function(s):
config:list/enable
config:sidebar/enable
config:actionbar/enable
config:below_name/disable
config:teleport/enable
config:mob_currency/disable
Check for full inventory
# statuses ###
Calls function(s):
directory:buyer/check_full
directory:buyer/use/main
directory:buyer/use/success
directory:shop/message/blacklist
directory:buyer/message/not_enough_balance
directory:buyer/message/cooldown
directory:buyer/message/inv_full
Other comment(s): Used for the shop display of money earned (relative to shop)
Money is sent to the vault
Calls function(s):
directory:transaction/transfer
directory:buyer/message/success_purchase
directory:buyer/use/float_tooltip
directory:buyer/use/factory
directory:shop/event/use
Calls function(s):
directory:buyer/use/product
Calls function(s):
directory:ram/clear
directory:heap/get/data
Calls function(s):
directory:buyer/use/product
Calls function(s):
directory:buyer/use"}},{"text": "Buy", "color": "blue"}]'
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Ran at new buy sign
Calls function(s):
directory:ram/clear
directory:buyer/init/setup
directory:ram/clear
Ran once player clicks sign, verifies that player has a valid item in hand
Calls function(s):
directory:buyer/init/setup/success
directory:buyer/init/setup/fail
If item is valid, sets item, and begins the terminal interface
Other comment(s): Sets the owner of the terminal, which can help prevent other players from clicking the terminal
Calls function(s):
directory:buyer/constructor/new
directory:buyer/init/setup/builder
Is ran if the buy item is invalid, or doesn't exist (empty hand)
Calls function(s):
directory:shop/message/empty_hand
directory:shop/message/untradable
Other comment(s): define tag ep.trait.shop
define tag ep.trait.buyer
Calls function(s):
directory:buyer/constructor/builder
Sets up newly summoned AEC with default scores
Checks if the player's inv is full of items
Other comment(s): exclude offhand and armor slots
Sets item for auction
Calls function(s):
directory:transaction/transfer
directory:auction/message/out_bidded
Calls function(s):
directory:auction/message/auction_end
Calls function(s):
directory:auction/method/return_previous_bid
directory:transaction/transfer
Calls function(s):
directory:auction/init/item
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Calls function(s):
directory:tracker/currency/displace
Other comment(s): define entity #ep.auction.time
Calls function(s):
directory:auction/method/bossbar
directory:auction/method/end
Other comment(s): define storage ep:auction
Calls function(s):
directory:auction/clear/all
directory:auction/init/item
directory:auction/message/select_item
Date: ata merge entity @e[tag=ep.trait.auction_item,limit=1] {PickupDelay:0,CustomNameVisible:0b}
Other comment(s): tp @e[tag=ep.trait.auction_item,limit=1] @s
Calls function(s):
directory:terminal/remove
directory:terminal/init/auction_item_ui
directory:auction/state/item
Calls function(s):
directory:auction/init/item
Other comment(s): Sets Item name up
Calls function(s):
directory:auction/message/auction_start
directory:auction/method/bossbar
directory:auction/state/broadcast
Other comment(s): Clears the player's bids
Other comment(s): Clears the player's auction
Other comment(s): Clears all things auction
Calls function(s):
directory:auction/clear/auction
directory:auction/clear/bid
Calls function(s):
directory:animation/shop_sign_placed/player
Calls function(s):
config:list_player_balance/player
Sets minimum coordinates for spawn selection
Sets maximum coordinates for spawn selection
Calls function(s):
directory:terminal/remove
directory:terminal/init/admin_setting/home